UE4 Very Long Game Load Times

There are a couple schools of thought on optimization. With any rule in programming, use at your own risk, for your own situation. The one I generally follow is make it work correctly now, optimize it later. Optimizing is time … Continue reading

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Boss Fight Weekend

It’s been more than a year since I last wrote a post on here. That doesn’t mean I haven’t been developing in UE4, the opposite really. Trying to find the time to write never happened, so I making some time. … Continue reading

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