UE4 Very Long Game Load Times

There are a couple schools of thought on optimization. With any rule in programming, use at your own risk, for your own situation. The one I generally follow is make it work correctly now, optimize it later. Optimizing is time … Continue reading

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Infinite Axis Utility System

So, I’m making a Cat and Lazer pointer game in UE4. I’ve redone the AI system now several times, I’m on my 4th iteration. I had been using the built in Behavior Tree system in UE4, but I kept having … Continue reading

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