Blueprints are the Visual Scripting Language in UE4 and a large portion of the C++ API is available in them. Starting out a new project its always nice to get the basic mechanics on the screen as fast as possible … Continue reading
Yearly Archives: 2015
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Picking up from Part 1 where we left the Spider able to detect what surface is in front and under itself. The next step is to get the surface angle of the detected object. The main reason is we … Continue reading
Unreal Engine 4 has a build in User Interface system called UMG. It is very easy to work with and contains some base components like a progress bar that a lot of games would use. But, how many times do … Continue reading
Wall walking, ceiling walking, going around corners, etc. This will blog my progress through doing this small project. It will primarily be done in C++ and I won’t go into details of making the model or animations, but I will … Continue reading